

Multiclassing is set to be included after Early Access ends, and it will closely follow the 5e DnD base rules. In Early Access, only these classes will initially be available, however:
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It's unclear, at this point, how long players will have to wait for those additions.Īll classes from 5e Player’s Handbook will be included at full launch, including the various paths and subclasses. That's not just to stick closely to the D&D rules, but also to be utilized for a potential multiplayer mode down the line.ĥth edition character feats will be included in the full launch, but they will not be immediately available at the Early Access launch. The iconic Forgotten Realms mainstay Marco Volo will also appear at some point, and yes, he will have his beard, which apparently bugged out in a previous preview look.īaldur's Gate 3 is primarily as a turn-based experience. Other areas are likely to be included, but they haven't been revealed yet.

While interacting with those various companions, the main character will travel along the banks of the Chionthar to the city of Baldur's Gate. You'll be able to mix and match a wide variety of defaults, to create something unique. We have more diversity in creation than in any other game we’ve done before. But if they find out - because, well, you might try to bite them as they sleep - they will obviously be shocked, and unless you manage to handle the situation with the necessary tact and diplomacy, you may just find you’re left behind companionless. For sure, the world will react to your actions, and the choices you make, since these will in some way define you.įor example, Astarion is a vampire spawn and when you play him, you can try and hide this from the party. Here's a pertinent quote straight from Writing Director, Jan Van Dosselaer:Īs you would expect, a drow will get different options compared to a Paladin of Tyr, for instance. Unique dialog options are set to be included based on race and class, with some interesting options that may bring to mind hiding your undead nature as Fane in Divinity: Original Sin 2. That character is expected to go from Level 1 to Level 10 across the full launch, although that may change.
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In terms of character creation, there will be no sliders, but players can freely change the face type, hair, facial hair, and skin color for the main character. The main character can recruit mercenaries outside of the normal companion cast, which it seems like will have a connection to the new campfire system that was briefly shown in the livestream. If you liked the origin system from Divinity: Original Sin 2, it will return with Baldur's Gate 3, and any Origin character you don't pick can be recruited as a companion to explore their backstory. The previous live presentation left it unclear as whether we'll be able to re-spec companions, and unfortunately, that hasn't been answered with the latest Ask Me Anything session. Baldur's Gate 3 Main Character and Companions To clear up some of the lingering questions surrounding the game, BG3's creative director, producer, lead systems designer, senior writer, and writing director took to Reddit for a candid AMA. Last week, we saw about an hour's worth of gameplay during a Larian Studios livestream that basically looked like Divinity Original: Sin in a D&D form. While that presentation, and our pre-PAX East preview, showed some very promising footage, it also left some major questions and revealed a number of bugs that need to be worked out.
